Ability sheets
Page 1 of 1
Ability sheets
- Code:
[b]Spell Name:[/b] (any magical ability that comes from a character)
[b]Classification:[/b] (Ancestral magic, species specific magic, sage magic, magical song, deity aligned magic etc)
[b]Type:[/b] (destructive, defensive, perceptive, supportive, lasting effect, temporary effect, supplementary etc)
[b]Requirements:[/b] (any magical items, tools, rituals, words, instruments, blessings, bestowals or parameters needed to be able to learn and/or cast this spell for example dins fire requires the great fairy of magic to personally give the spell to a perspective caster in the form of a crystalline trinket. Some spells may require other lower level spells to be mastered first)
[b]Target:[/b] (who or what the spell is cast on, examples include casting only on one's self, casting in a given direction, casting on a single target, casting in an area of effect etc, if certain entities or things cannot be targeted please include that information here)
[b]Effects:[/b] (include the effects of the spell once cast, the duration of those effects, what this spell is used for and any circumstances that can undo these effects such as the song of healing. Include any circumstances that would render the spell ineffective if there are any and be sure to describe what the spell looks or sounds like when being cast if it has any sort of physical appearance at all)
Spell Name: (any magical ability that comes from a character)
Classification: (Ancestral magic, species specific magic, sage magic, magical song, deity aligned magic etc)
Type: (destructive, defensive, perceptive, supportive, lasting effect, temporary effect, supplementary etc)
Requirements: (any magical items, tools, rituals, words, instruments, blessings, bestowals or parameters needed to be able to learn and/or cast this spell for example dins fire requires the great fairy of magic to personally give the spell to a perspective caster in the form of a crystalline trinket. Some spells may require other lower level spells to be mastered first)
Target: (who or what the spell is cast on, examples include casting only on one's self, casting in a given direction, casting on a single target, casting in an area of effect etc, if certain entities or things cannot be targeted please include that information here)
Effects: (include the effects of the spell once cast, the duration of those effects, what this spell is used for and any circumstances that can undo these effects such as the song of healing. Include any circumstances that would render the spell ineffective if there are any and be sure to describe what the spell looks or sounds like when being cast if it has any sort of physical appearance at all)
- Code:
[b]Skill Name:[/b] (any non-magical ability that can be learned by a character)
[b]Type:[/b] (examples include sword technique, goron specific skill, treasure hunter's trick etc)
[b]Requirements:[/b] (any weapons tools or conditions needed to use this skill, obviously sword techniques require a sword to use them but also include any training or attributes required to be able to learn and perform the skill, if anyone can perform this skill with enough practice and no special requirements or items just put universal. Some skills may require others to be mastered first)
[b]Use:[/b] (what the skill is used for, try and be more specific then single answers like 'combat' if the skill is for fighting explain what advantage it has over simple punches)
[b]Description:[/b] (describe the skill being performed and what it 'dose', if it is not a physical feat make sure to still include the extent of its effectiveness)
Skill Name: (any non-magical ability that can be learned by a character)
Type: (examples include sword technique, goron specific skill, treasure hunter's trick etc)
Requirements: (any weapons tools or conditions needed to use this skill, obviously sword techniques require a sword to use them but also include any training or attributes required to be able to learn and perform the skill, if anyone can perform this skill with enough practice and no special requirements or items just put universal. Some skills may require others to be mastered first)
Use: (what the skill is used for, try and be more specific then single answers like 'combat' if the skill is for fighting explain what advantage it has over simple punches)
Description: (describe the skill being performed and what it 'dose', if it is not a physical feat make sure to still include the extent of its effectiveness)
- Code:
[b]Trait Name:[/b] (any not actively used or called upon ability that is "always in effect")
[b]Classification:[/b] (curse, gift, magical trait, species based trait, mundane trait etc)
[b]Trait holder:[/b] (explain who has this trait, groups, individuals or even just one character)
[b]Explanation:[/b] (how did the trait holder or holders come to have this trait or why, for example zora water breathing comes from the gills every zora is born with, if the trait is a curse explain how it is implemented on the victim and how it can be cured)
[b]Effects:[/b] (describe the actual effects of the trait and what it means practically for the character who has it)
Trait Name: (any not actively used or called upon ability that is "always in effect")
Classification: (curse, gift, magical trait, species based trait, mundane trait etc)
Trait holder: (explain who has this trait, groups, individuals or even just one character)
Explanation: (how did the trait holder or holders come to have this trait or why, for example zora water breathing comes from the gills every zora is born with, if the trait is a curse explain how it is implemented on the victim and how it can be cured)
Effects: (describe the actual effects of the trait and what it means practically for the character who has it)
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum