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Bar Family Secrets

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Post by datpusheen Thu Jan 28, 2016 8:19 pm

Spell Name: Fire Trick
Classification: Animal Training
Type: Illusion
Requirements: Simply to know the word “Fira” during animal training and the ability to say it in a sentence with things like “Down boy” and swiping your hand horizontally, also you have to be "in on the secret"
Target: Animals within sight range
Effects: The illusion of fire and sparks in a horizontal arc in front of the caster originating from the caster’s hand. This can last for a few seconds (only the post it was cast) or even a few posts. It has absolutely zero combat value (it doesn’t even feel hot to the touch) and doesn’t even scare humanoids very much. However, it frankly scares the shit out of animals and puts them back in line, almost to a frightening degree. Just one cast of this in view of a wild, untrained animal puts it on the course for full domestication as they basically start to revere the caster as a fire-procuring, death-dealing god whom they should serve. It’s strange that this is so given that the effects are so incredibly mild. This does not work on highly intelligent animals (like higher-end monsters) or undead creatures such as ReDeads (and fire based creatures of course)

Spell Name: Skulltula Age Acceleration Spell
Classification: Animal Breeding, Self Defense
Type: Time Magic
Requirements: Minor skills in magic and also to drink skulltula venom mixed with milk, wine, and liquefied fairy corpses. This terrifying concoction must be consumed only once, but trust me you’ll remember the time you did. The mixture is semi-lethal and will kill 1 out of every 4 people who drink it (not to mention it is fucking disgusting). It also only works on eggs. Also must be "in on the secret"
Target: Any number of skulltula eggs.
Effects: Instantly hatches a skulltula egg and brings it to its adult size (5 years old and as big as a child). It can be used to make companions and minions within 30 seconds (the post it was cast) This only makes eggs into normal skulltulas, does nothing to skullwalltulas, big skulltulas, and normal skulltulas that are already hatched.

Spell Name: CONTROL: Skulltula
Classification: Ancestral technique
Type: Mind Control
Requirements: To drink the elixir of skulltula venom, milk, wine, and liquefied fairy corpses (and survive). You also must learn it from the Bar family (who would much rather kill you than teach it to an outsider). To note, watching it done from the window will NOT teach you how to do the spell. You must also be able to see these creatures, the range is no longer than the average sight.
Target: Any number of skulltulas, skullwalltulas, and/or big skulltulas.
Effects: Complete and utter control over the minds of the above creatures. This generally lasts until the end of the creature's life cycle (which can be up to 10 or more years). The mere "willing" of the caster will make the creatures do a task, and they continue it until the caster wills them to stop. There is no visual effect other than the creatures suddenly obeying the will of the caster.


Last edited by datpusheen on Thu Jan 28, 2016 10:12 pm; edited 2 times in total
datpusheen
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Post by Admin Thu Jan 28, 2016 8:58 pm

Wouldn't the target for fire trick be animals since its a spell for training animals? The spell causes the animal to see an illusion so its definitely targeting them, unless it effects all animals in the area in which case it would still not be "Target: N/A" also without specifics under targets this makes it basically a catchall mind control spell for any non-humanoid by way of fear, please actually give information under targeting for that one.
Also why would monsters and animals who are on fire, emit fire or live in fire and lava be afraid of fire?

Since the age spell is only targeting a very specific age of very specific creature the second spell should be okay but could it grow Skullwalltula in to a full Skulltula or a standard Skulltula in to a Big Sculltula? Also what about golden Sculltulas? Could it also potentially age a mature one to death? As for the requirements it seems mostly fluff based but for such a minor ability a serious disadvantage is hardly necessary. (it could potentially be classified as beast magic or life magic if you didn't want to go as far as time magic)

If these spells are "Bar family secrets" then wouldn't they be classified as hereditary magic and require the practitioner to be a member of the Bar family? Dose the fact that this is not the case mean just anyone can learn and use these spells?

Lastly aren't there other members of the Bar family who have more spells then just your character considering they are farther along in magic then her? wouldn't it be beneficial to include them here?
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Post by datpusheen Thu Jan 28, 2016 9:16 pm

Added a few things, another spell might be added to this soon so I'll let you guys know once it's up.
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Post by Admin Thu Jan 28, 2016 9:43 pm

okay so to avoid some rather overpowered implications I'm gonna place some limits on the first spell:
-If another character has a pet or animal partner it is up to the payer of that character to decide how their character's pet reacts, it cannot be used to forcibly take a trained animal away or turn it against it's owner unless its agreed upon for plot reasons
-Since the spell is an illusion and not a mind control spell the effected animals could just as easily become very afraid and enter "fight or flight" reactions either lashing out or fleeing, or even obeying till the caster is out of sight then fleeing (and in fact be far more likely to) but its safe to assume that on smaller and especially more cowardly creatures it is more effective.
-I am counting any creature who can use tools or speech as "humanoid" for the purposes of the spells effectiveness seeing as a great number of sapient life in Hyrule isn't humanoid to begin with
-Though it says the spell instills a feeling of forced servitude to the caster this is not a permanent effect, if for whatever reason a creature should discover the fire isn't going to hurt them and is reasonably intelligent enough I assume the spell would wear off?

it may be a good idea to include a full on mind-control spell for the specific monster the family specializes in beyond the fire trick, though fire trick dose have a wider range of uses as it can ward away other creatures

with those considerations just to clarify dose the first spell effect ANY animals who can see the caster or dose the caster choose any number of animals in their range of sight to be effected?
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Post by datpusheen Thu Jan 28, 2016 9:48 pm

NPC animals that can see it are usually effected except for a few certain instances such as player pets. It is also mostly used over the course of a good while (maybe a year or less) to tame and train, it itself is not actually a mind control in the slightest.
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Post by Admin Thu Jan 28, 2016 9:49 pm

oh in that case never-mind

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Post by datpusheen Thu Jan 28, 2016 10:12 pm

Added a skulltula mind control spell, it shouldn't be too OP.
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